![]() ![]() Due to the low visibility you’re moving ahead of your tank on foot, clearing camps of enemies. Here you suddenly find yourself in a misty forest. We’re embracing systemic gameplay and the freedom that makes Battlefield the high-agency game that it is.įor instance, in the aforementioned Through Mud and Blood there is a part we call The Fog of War. That plan often comes apart as you’re realizing it, and then you have to improvise to make do based on the enemies and vehicles you might be facing. Playing Battlefield games, you usually have an objective, a loadout, and a plan. One key inspiration for single player has been how people think, act, and play in Battlefield 1 multiplayer. That has really payed off for us not just in storytelling ability, but in emotional engagement. We wanted the player to see and feel what the characters are going through, rather than just experiencing it from behind their eyes. One way to do this was to invoke classic cinematics that lets you see your character more than in first-person-theater. But in Battlefield 1 we decided we wanted stronger characters instead of just telling players “you are the character”. In previous Battlefield iterations we’ve experienced the story through the eyes of one main character, and it was very rare that the camera cut anywhere. He’s a former chauffeur – a volunteer new to the war. Danny Edwards, our driver character, is not an ace sniper. ![]() Our hero is also struggling with earning the trust of his fellow crew members, so there’s a social dynamic in the story, making the whole thing something personal. However, our protagonist has no experience of these modern war vehicles and need to learn – and learn fast. The story focuses on a young soldier assigned to the crew as the tank’s driver. One example is the War Story Through Mud and Blood. It takes place late in the war and centers on a British Mark V Tank crew. That way we can have immersion and variety – a double win. So we decided on an anthology format a set of characters with their own more focused stories. We felt that to have one character hopping through those different settings wouldn’t be as immersive or totally respectful to the setting. This made us reconsider the format of what we’d offer in Battlefield 1 single player. ![]()
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