![]() ![]() Made items in file dialogs 12px high instead of 8pxĪdded retry button when version check fails The music editor now remembers the directory you open a music file from and allows you to save to any directory → Printing invalid UTF-8 doesn't cause a crash anymoreįixed exported map images being mis-scaled if Ved is scaled and the dialog is kept openĪdded option for enabling/disabling automatic script bumpingĬhanges were made to several translationsĪdded AppImage download for Linux, added native support for Apple Silicon processors, and updated bundled LÖVE from 0.10.2 to 11.4Īdded most of the support for VVVVVV 2.3 changes (like new textbox colors, larger tilesets and extended custom font images)Īdded two new map styles: VVVVVV's minimap, and VTools' pixel per tile style! Examples: Standard / VTools / Minimapįixed script editor crash when typing decimal coordinates in gotoroom → Custom font.png is now supported on LÖVE 0.9.x → Dropped the usage of TTF and ImageFonts, now uses the same font.png format as VVVVVV itself (TTF was a pain) ↓ Replaced the text renderer with a new one Made song durations in music player work in LÖVE 0.9.x → Added support for music files having up to 127 songsĪdded radio buttons for switching between custom brush tool modes (to supplement toggling with Shift) → Enemies, platforms and conveyors are now gray in the gray Warp Zone tileset (instead of green) ![]() → Added advanced level options dialog with onewaycol_override checkbox → One-way tiles are now colored according to the tileset You can now also change the mouse scrolling speed. "1 sound effect customized" or "9 images customized")įixed crash when jumping to out-of-bounds warp token/start pointĭepending on your setup, scrolling *might* now feel slightly more natural/less slow. The assets screen now shows how many assets have been modified (e.g. You can also create assets folders from within Ved, and open them in your file manager/Explorer/Finder. Improved the Assets screen, and made it level-specific If you have VVVVVV 2.4 (latest commit as of writing), playtesting is now started much faster (down to near-instantly) because VVVVVV loads before you choose a starting positionĪdded hex color display to syntax highlighting color settings It now also gives an explanation in the right bar for why a command is red ( video). The script editor now warns for simplified commands in int.sc mode and vice versa. On Linux, the filesystem library is now supplied instead of locally compiled ( TL DR) → The plugin error screen now also has text outlines like the crash screen already hadĪdded autodetection of VVVVVV for playtesting - instead of entering the path to VVVVVV manually, you now only need to have the game running and click "Detect"! → The crash screen and plugin error screen are now properly scaled ![]() ![]() → The -help command line argument now insta-exits Ved without creating a window, and the first stdout messages have been slightly cleaned up → No more unnecessary flashing extra windows when scaling is enabled ↓ Improved/Smoothened window creation and scaling Added Indonesian translation by Marchionne EvangelistiĪdded support for loop points in the music editor (in LÖVE 11+) ![]()
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